Overview

This guide is intended for aspiring level designers and game designers who also take on level design responsibilities. It provides a structured approach to creating a professional and effective Level Design Document (LDD).

About The Game

The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.

https://youtu.be/dUbw1JSzAI8?si=3-yzhQre3qN0_M1_

Level Specification

  1. Level Grid size
  2. Mech classes
  3. Player mech
  4. Number of enemy
  5. Game Mode
  6. Duration Estimation
  7. Play mode
  8. Resources
  9. Surface type
  10. Premise

Level Layout

Before designing this level, I asked myself: