Overview

This guide is intended for aspiring level designers and game designers who also take on level design responsibilities. It provides a structured approach to creating a professional and effective Level Design Document (LDD).

About The Game

The Last Stand: Aftermath is an isometric single-player PvE survival horror game. Explore the apocalypse, fight monsters, scavenge resources, craft items, solve puzzles, and search for hope for your colony. You can make a difference. Don't give up.

https://youtu.be/fwRoTJsZ60s?si=6EeKUFD45ajWCIZI

Level Specification

Level Layout

For the level design in this survival game, I created a large scale building layout with a gameplay duration of 10 – 15 minutes. The environment features numerous rooms that players can freely explore, each offering key items critical to survival and mission progression.

Essential resources and clues are strategically placed in different corners of the building to encourage thorough exploration. The structure is set in a modern, present-day setting, with interiors designed to match the realistic function of each room enhancing immersion and narrative believability during the rescue mission.

Survival Horror Level Design.png

Index

No Description Loot
1 Player Entry Note Book about Armory 1
2 Security NPC Key [ka]
3 Armory - Revolver Gun x1

Terminology

Terms Description
starts Player start the level
p1 player 1 spawn location
p2 player 2 spawn location
p3 player 3 spawn location
p4 player 4 spawn location
ex1 Enemy spawn, x1 unit
ex2 Enemy spawn, x2 units
ex3 Enemy spawn, x3 units
ex4 Enemy spawn, x4 units
ex5 Enemy spawn, x5 units
ex6 Enemy spawn, x6 units
et1 Enemy Trigger #1
et1x1 Enemy spawn, x1 unit, for trigger et1
et2 Enemy Trigger #2
et2x3 Enemy spawn, x3 units, for trigger et2
et3 Enemy Trigger #3
et3x1 Enemy spawn, x1 units, for trigger et3
et4 Enemy Trigger #4
et4x4 Enemy spawn, x4 units, for trigger et4
et5 Enemy Trigger #5
et5x6 Enemy spawn, x6 units, for trigger et5
et6 Enemy Trigger #6
et6x6 Enemy spawn, x10 units, for trigger et6
ka Unlock Dormitory, door a
kb Unlock Armory 1, door b
kc Unlock Mess Hall, door c
kd Unlock Storage 1, door d
ke Unlock Armory 2, door e
kf Unlock Storage 2, door f
kg1 Part 1/2 to unlock West Gym, door g
kg2 Part 2/2 to unlock West Gym, door g
end Player end the level (win)