This guide is intended for aspiring level designers and game designers who also take on level design responsibilities. It provides a structured approach to creating a professional and effective Level Design Document (LDD).
The Last Stand: Aftermath is an isometric single-player PvE survival horror game. Explore the apocalypse, fight monsters, scavenge resources, craft items, solve puzzles, and search for hope for your colony. You can make a difference. Don't give up.
https://youtu.be/fwRoTJsZ60s?si=6EeKUFD45ajWCIZI
For the level design in this survival game, I created a large scale building layout with a gameplay duration of 10 – 15 minutes. The environment features numerous rooms that players can freely explore, each offering key items critical to survival and mission progression.
Essential resources and clues are strategically placed in different corners of the building to encourage thorough exploration. The structure is set in a modern, present-day setting, with interiors designed to match the realistic function of each room enhancing immersion and narrative believability during the rescue mission.
No | Description | Loot |
---|---|---|
1 | Player Entry | Note Book about Armory 1 |
2 | Security NPC | Key [ka] |
3 | Armory | - Revolver Gun x1 |
Terms | Description |
---|---|
starts | Player start the level |
p1 | player 1 spawn location |
p2 | player 2 spawn location |
p3 | player 3 spawn location |
p4 | player 4 spawn location |
ex1 | Enemy spawn, x1 unit |
ex2 | Enemy spawn, x2 units |
ex3 | Enemy spawn, x3 units |
ex4 | Enemy spawn, x4 units |
ex5 | Enemy spawn, x5 units |
ex6 | Enemy spawn, x6 units |
et1 | Enemy Trigger #1 |
et1x1 | Enemy spawn, x1 unit, for trigger et1 |
et2 | Enemy Trigger #2 |
et2x3 | Enemy spawn, x3 units, for trigger et2 |
et3 | Enemy Trigger #3 |
et3x1 | Enemy spawn, x1 units, for trigger et3 |
et4 | Enemy Trigger #4 |
et4x4 | Enemy spawn, x4 units, for trigger et4 |
et5 | Enemy Trigger #5 |
et5x6 | Enemy spawn, x6 units, for trigger et5 |
et6 | Enemy Trigger #6 |
et6x6 | Enemy spawn, x10 units, for trigger et6 |
ka | Unlock Dormitory, door a |
kb | Unlock Armory 1, door b |
kc | Unlock Mess Hall, door c |
kd | Unlock Storage 1, door d |
ke | Unlock Armory 2, door e |
kf | Unlock Storage 2, door f |
kg1 | Part 1/2 to unlock West Gym, door g |
kg2 | Part 2/2 to unlock West Gym, door g |
end | Player end the level (win) |